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Animations

This is a page mainly dedicated to Animations that I create in spare time showing basic principles of animation or just for a bit of fun.

This is a generic walk cycle with a little pazazz thrown in to fancy up a basic animation. The character comes from the libary of Mixamo and the texture edits all come from blenders libary and a few tweaks from myself and the on board nodes.

This animation was my first introduction to advertisment work for a buisness client, this advertisment gained possitive reviews and ended up generating a decent amount of clientel for the business.

During my freelance times I volunteered my experience and expertise to create a mock trailer for an upcoming series made by junior creators. 

Facial animations created in Blender. On the left is the viewport material render and on the right is the Eevee render with Bloom and Ambient Occlusion functions added.

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The facial rig was all made first hand and automatically weighted to the mesh. This allows for facial deformations resulting in different expresions and individual or duel eye control.

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